﻿Shader "HUX/InvisibleShader" {

	Subshader{ 
		Pass{
			GLSLPROGRAM
			#ifdef VERTEX
			void main() {}
			#endif

			#ifdef FRAGMENT
			void main() {}
			#endif
			ENDGLSL
		}
	}

	Subshader{ 
		Pass{
			CGPROGRAM
			#pragma vertex vert
			#pragma fragment frag
			struct v2f {
				fixed4 position : SV_POSITION;
			};

			v2f vert() {
				v2f o;
				o.position = fixed4(0,0,0,0);
				return o;
			}

			fixed4 frag() : COLOR{
				return fixed4(0,0,0,0);
			}
		ENDCG
		} 
	}

}